Azriel, the Angel of Wrath
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Azriel, the Angel of Wrath
Basic Information
Azriel has 600 million health. Up to 135 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.
45 people levels 150+
30 people levels 100-149
30 people levels 50-99
30 people levels 1-49
This battle uses the Monster Class system.
Chance for epics
1 epic (100%) = 2 million activity
2 epics (100%) = 5 million activity
3 epics (98%) = 9 million activity
Chance for legendary drop
Under 5.0 mil = 1.14%
5.00-6.99 = 3.39%
7.00-9.99 = 6.67%
10.00-12.99 = 12.50%
13.00-15.99 = 14.47%
16.00-19.99 = 17.55%
20.00-24.99 = 20.99%
25.00-34.99 = 20.45%
35.00-49.99 = 22.58%
50.00+ million = 29.17%
*67.29% Soulless Pendant
*32.71% Alpha Bahamut Artifact
Epic Loot
The odds of getting Epic Loot from Azriel is... well... odd. You have very little chance of getting any kind of Epic Loot if you deal less than 3 million damage (if you are level 150+). Once you deal at least 3 million damage, you are almost guaranteed to always get 2 pieces of Epic Loot. 7.5 million should almost guarantee 3 epic slots. (please note, there is always a chance that 1 epic slot can turn into an extra land instead)
For every Epic Loot item that Azriel can drop (except for the Angelic Rebirth spell), there is slightly less than a 20% chance of getting any one of the 5 items. For the Angelic Rebirth spell, there is roughly a 2% chance of getting this item. (Note: this 2% is accurate if it is to be treated like other Epics, however I believe it is more likely to be treated like Legendary, therefore it seems you need to do amounts of activity to get a chance to get a legendary, then you may have about 50% chance. This however is still unclear due to limited data currently)
Legendary Loot
To be eligible to receive Legendary Loot from a monster, you need to deal at least 6 million damage to the monster. As you deal more damage, the odds of getting Legendary loot increases. However, Azriel is different from the other monsters in that it is not yet possible to give a "guaranteed" amount of activity required for a Legendary drop. People have done 40+ million and not got a legendary. 25+ million would be a good starting point. The % chance of getting one does go up with activity done.
You have (roughly) a 66% chance to get a Soulless Pendant, and a 33% chance of getting an Alpha Bahamut Artifact
Azriel has 600 million health. Up to 135 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.
45 people levels 150+
30 people levels 100-149
30 people levels 50-99
30 people levels 1-49
This battle uses the Monster Class system.
Chance for epics
1 epic (100%) = 2 million activity
2 epics (100%) = 5 million activity
3 epics (98%) = 9 million activity
Chance for legendary drop
Under 5.0 mil = 1.14%
5.00-6.99 = 3.39%
7.00-9.99 = 6.67%
10.00-12.99 = 12.50%
13.00-15.99 = 14.47%
16.00-19.99 = 17.55%
20.00-24.99 = 20.99%
25.00-34.99 = 20.45%
35.00-49.99 = 22.58%
50.00+ million = 29.17%
*67.29% Soulless Pendant
*32.71% Alpha Bahamut Artifact
Epic Loot
The odds of getting Epic Loot from Azriel is... well... odd. You have very little chance of getting any kind of Epic Loot if you deal less than 3 million damage (if you are level 150+). Once you deal at least 3 million damage, you are almost guaranteed to always get 2 pieces of Epic Loot. 7.5 million should almost guarantee 3 epic slots. (please note, there is always a chance that 1 epic slot can turn into an extra land instead)
For every Epic Loot item that Azriel can drop (except for the Angelic Rebirth spell), there is slightly less than a 20% chance of getting any one of the 5 items. For the Angelic Rebirth spell, there is roughly a 2% chance of getting this item. (Note: this 2% is accurate if it is to be treated like other Epics, however I believe it is more likely to be treated like Legendary, therefore it seems you need to do amounts of activity to get a chance to get a legendary, then you may have about 50% chance. This however is still unclear due to limited data currently)
Legendary Loot
To be eligible to receive Legendary Loot from a monster, you need to deal at least 6 million damage to the monster. As you deal more damage, the odds of getting Legendary loot increases. However, Azriel is different from the other monsters in that it is not yet possible to give a "guaranteed" amount of activity required for a Legendary drop. People have done 40+ million and not got a legendary. 25+ million would be a good starting point. The % chance of getting one does go up with activity done.
You have (roughly) a 66% chance to get a Soulless Pendant, and a 33% chance of getting an Alpha Bahamut Artifact
CΛSKΣT CRΣW :: Administration :: Information :: Monster Info
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